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	<title>Comments on: SXSW Session on &#8220;Mashing Up ARGs and Video Games&#8221;</title>
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	<link>http://cogdogblog.com/2008/03/08/arg-sxsw/</link>
	<description>Alan Levine&#039;s space for barking about and playing with technology</description>
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		<title>By: Dee</title>
		<link>http://cogdogblog.com/2008/03/08/arg-sxsw/comment-page-1/#comment-53993</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Tue, 11 Mar 2008 02:40:40 +0000</pubDate>
		<guid isPermaLink="false">http://cogdogblog.com/2008/03/08/arg-sxsw/#comment-53993</guid>
		<description>Alan - ARGs can be about anything at all.  Lots of plots center around weird occurrences or missing people because they&#039;re easy to create write to, but a light-hearted game would be an excellent addition to the genre.  

To be a little more specific about how many people it takes to run a game, grassroots games have been orchestrated by groups from one person to a dozen or more.  Professional games can be just as big as your budget allows.  Like Ken said, it&#039;s possible to run a quality game with just a small amount of money and a few people, as long as you have coordinating skill sets, like a good web designer, a good writer, someone who&#039;s good with details and production, etc.

I wish we had hours for our panel, because there are so many good questions about the practicalities of running games.</description>
		<content:encoded><![CDATA[<p>Alan &#8211; ARGs can be about anything at all.  Lots of plots center around weird occurrences or missing people because they&#8217;re easy to create write to, but a light-hearted game would be an excellent addition to the genre.  </p>
<p>To be a little more specific about how many people it takes to run a game, grassroots games have been orchestrated by groups from one person to a dozen or more.  Professional games can be just as big as your budget allows.  Like Ken said, it&#8217;s possible to run a quality game with just a small amount of money and a few people, as long as you have coordinating skill sets, like a good web designer, a good writer, someone who&#8217;s good with details and production, etc.</p>
<p>I wish we had hours for our panel, because there are so many good questions about the practicalities of running games.</p>
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		<title>By: alan</title>
		<link>http://cogdogblog.com/2008/03/08/arg-sxsw/comment-page-1/#comment-53956</link>
		<dc:creator>alan</dc:creator>
		<pubDate>Mon, 10 Mar 2008 22:25:29 +0000</pubDate>
		<guid isPermaLink="false">http://cogdogblog.com/2008/03/08/arg-sxsw/#comment-53956</guid>
		<description>thanks writer guy... World w/ oil is fantastic. I think I just need to plunge in and try. One question is whether ARGs need always be dark stories</description>
		<content:encoded><![CDATA[<p>thanks writer guy&#8230; World w/ oil is fantastic. I think I just need to plunge in and try. One question is whether ARGs need always be dark stories</p>
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		<title>By: Tom</title>
		<link>http://cogdogblog.com/2008/03/08/arg-sxsw/comment-page-1/#comment-53842</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Mon, 10 Mar 2008 01:21:54 +0000</pubDate>
		<guid isPermaLink="false">http://cogdogblog.com/2008/03/08/arg-sxsw/#comment-53842</guid>
		<description>Alan,

If you end up pursuing the ARG for higher ed idea and need some collaborators I&#039;m more than game.  I&#039;ve been looking to do this for some time.    I tried to rope Jim Groom into it just the other day.  

I just see it as the most amazingly cool thing ever- if it&#039;s done well.  Not sure what it would take, a lot I imagine, but I think it&#039;d be worth it.</description>
		<content:encoded><![CDATA[<p>Alan,</p>
<p>If you end up pursuing the ARG for higher ed idea and need some collaborators I&#8217;m more than game.  I&#8217;ve been looking to do this for some time.    I tried to rope Jim Groom into it just the other day.  </p>
<p>I just see it as the most amazingly cool thing ever- if it&#8217;s done well.  Not sure what it would take, a lot I imagine, but I think it&#8217;d be worth it.</p>
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		<title>By: WriTerGuy</title>
		<link>http://cogdogblog.com/2008/03/08/arg-sxsw/comment-page-1/#comment-53825</link>
		<dc:creator>WriTerGuy</dc:creator>
		<pubDate>Sun, 09 Mar 2008 20:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://cogdogblog.com/2008/03/08/arg-sxsw/#comment-53825</guid>
		<description>Hi Alan - I was in that audience too, and appreciated your question. I would add that although many past ARGs were well-funded commercial projects, lots of $$$$ is not an absolute requirement.  ARGs are very open to invention. I put together WORLD WITHOUT OIL, and its budget was a fraction of a typical commercial endeavor. I think   especially for people looking at a localized ARG (for instruction or activism, say) need clever game design and smart writing more than they need bucketz of money.</description>
		<content:encoded><![CDATA[<p>Hi Alan &#8211; I was in that audience too, and appreciated your question. I would add that although many past ARGs were well-funded commercial projects, lots of $$$$ is not an absolute requirement.  ARGs are very open to invention. I put together WORLD WITHOUT OIL, and its budget was a fraction of a typical commercial endeavor. I think   especially for people looking at a localized ARG (for instruction or activism, say) need clever game design and smart writing more than they need bucketz of money.</p>
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