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	<title>Comments on: The Guild Thang</title>
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	<link>http://cogdogblog.com/2008/04/16/the-guild-thang/</link>
	<description>Alan Levine's blog space for barking about instructional technology</description>
	<pubDate>Fri, 05 Dec 2008 10:40:27 +0000</pubDate>
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		<title>By: MariaD</title>
		<link>http://cogdogblog.com/2008/04/16/the-guild-thang/#comment-55398</link>
		<dc:creator>MariaD</dc:creator>
		<pubDate>Thu, 17 Apr 2008 22:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://cogdogblog.com/?p=2292#comment-55398</guid>
		<description>"Where the **** was I?" - I think some people aren't up to speed, basically. Ten years is a huge period of time now, and ten year old tech is ancient, but people who are used to going THAT slow may not have adapted at all. Sometimes "they" feel like a whole different species - Neanderthals? Those thousands of dollars in trade exchange hands in that parallel, slower time dimension, because it's separated enough. It's like people exchanging their family diamonds for a loaf of bread in a besieged city, where isolation creates weird prices. The fun part is that the temporal (or pace) isolation still allows everybody to watch the antics of slower folks. 

Oh, and I am forever anxious about not being in the fastest possible timeline, either.</description>
		<content:encoded><![CDATA[<p>&#8220;Where the **** was I?&#8221; - I think some people aren&#8217;t up to speed, basically. Ten years is a huge period of time now, and ten year old tech is ancient, but people who are used to going THAT slow may not have adapted at all. Sometimes &#8220;they&#8221; feel like a whole different species - Neanderthals? Those thousands of dollars in trade exchange hands in that parallel, slower time dimension, because it&#8217;s separated enough. It&#8217;s like people exchanging their family diamonds for a loaf of bread in a besieged city, where isolation creates weird prices. The fun part is that the temporal (or pace) isolation still allows everybody to watch the antics of slower folks. </p>
<p>Oh, and I am forever anxious about not being in the fastest possible timeline, either.</p>
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		<title>By: Dave Ferguson</title>
		<link>http://cogdogblog.com/2008/04/16/the-guild-thang/#comment-55394</link>
		<dc:creator>Dave Ferguson</dc:creator>
		<pubDate>Thu, 17 Apr 2008 10:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://cogdogblog.com/?p=2292#comment-55394</guid>
		<description>I'd like to know how many people who hawk (or use) Jeopardy-style games actually watch Jeopardy.  Whether the answer is many, or few, I think I'd be depressed...</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to know how many people who hawk (or use) Jeopardy-style games actually watch Jeopardy.  Whether the answer is many, or few, I think I&#8217;d be depressed&#8230;</p>
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		<title>By: Jim</title>
		<link>http://cogdogblog.com/2008/04/16/the-guild-thang/#comment-55392</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Thu, 17 Apr 2008 05:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://cogdogblog.com/?p=2292#comment-55392</guid>
		<description>The hardest working man in EdTech.  I often wonder how companies like that survive when they have access to a wide-range of examples of how outdated they are. I always though you could use Gary's gravity engine from Half-Life 2 to create a pretty amazing gaming experience for a classroom (not unlike your Negative Reinforcement gem for 2005) with little overhead (far, far, far less than $40,000). 

A similar example closer to home is a video streaming company that charged an unnamed university close to $100,000 that U-Stream does just as well for $0. Talk about the wrong business, when I think about just how much waste there is in creating an experience online that no one will either enjoy or use, I kind feel like bootlegging and selling VHS tapes because it feels like that's where the demand is.</description>
		<content:encoded><![CDATA[<p>The hardest working man in EdTech.  I often wonder how companies like that survive when they have access to a wide-range of examples of how outdated they are. I always though you could use Gary&#8217;s gravity engine from Half-Life 2 to create a pretty amazing gaming experience for a classroom (not unlike your Negative Reinforcement gem for 2005) with little overhead (far, far, far less than $40,000). </p>
<p>A similar example closer to home is a video streaming company that charged an unnamed university close to $100,000 that U-Stream does just as well for $0. Talk about the wrong business, when I think about just how much waste there is in creating an experience online that no one will either enjoy or use, I kind feel like bootlegging and selling VHS tapes because it feels like that&#8217;s where the demand is.</p>
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