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	<title>Comments on: The Guild Thang</title>
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	<link>http://cogdogblog.com/2008/04/16/the-guild-thang/</link>
	<description>Alan Levine&#039;s space for barking about and playing with technology</description>
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		<title>By: MariaD</title>
		<link>http://cogdogblog.com/2008/04/16/the-guild-thang/comment-page-1/#comment-55398</link>
		<dc:creator>MariaD</dc:creator>
		<pubDate>Thu, 17 Apr 2008 22:26:18 +0000</pubDate>
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		<description>&quot;Where the **** was I?&quot; - I think some people aren&#039;t up to speed, basically. Ten years is a huge period of time now, and ten year old tech is ancient, but people who are used to going THAT slow may not have adapted at all. Sometimes &quot;they&quot; feel like a whole different species - Neanderthals? Those thousands of dollars in trade exchange hands in that parallel, slower time dimension, because it&#039;s separated enough. It&#039;s like people exchanging their family diamonds for a loaf of bread in a besieged city, where isolation creates weird prices. The fun part is that the temporal (or pace) isolation still allows everybody to watch the antics of slower folks. 

Oh, and I am forever anxious about not being in the fastest possible timeline, either.</description>
		<content:encoded><![CDATA[<p>&#8220;Where the **** was I?&#8221; &#8211; I think some people aren&#8217;t up to speed, basically. Ten years is a huge period of time now, and ten year old tech is ancient, but people who are used to going THAT slow may not have adapted at all. Sometimes &#8220;they&#8221; feel like a whole different species &#8211; Neanderthals? Those thousands of dollars in trade exchange hands in that parallel, slower time dimension, because it&#8217;s separated enough. It&#8217;s like people exchanging their family diamonds for a loaf of bread in a besieged city, where isolation creates weird prices. The fun part is that the temporal (or pace) isolation still allows everybody to watch the antics of slower folks. </p>
<p>Oh, and I am forever anxious about not being in the fastest possible timeline, either.</p>
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		<title>By: Dave Ferguson</title>
		<link>http://cogdogblog.com/2008/04/16/the-guild-thang/comment-page-1/#comment-55394</link>
		<dc:creator>Dave Ferguson</dc:creator>
		<pubDate>Thu, 17 Apr 2008 10:04:00 +0000</pubDate>
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		<description>I&#039;d like to know how many people who hawk (or use) Jeopardy-style games actually watch Jeopardy.  Whether the answer is many, or few, I think I&#039;d be depressed...</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to know how many people who hawk (or use) Jeopardy-style games actually watch Jeopardy.  Whether the answer is many, or few, I think I&#8217;d be depressed&#8230;</p>
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		<title>By: Jim</title>
		<link>http://cogdogblog.com/2008/04/16/the-guild-thang/comment-page-1/#comment-55392</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Thu, 17 Apr 2008 05:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://cogdogblog.com/?p=2292#comment-55392</guid>
		<description>The hardest working man in EdTech.  I often wonder how companies like that survive when they have access to a wide-range of examples of how outdated they are. I always though you could use Gary&#039;s gravity engine from Half-Life 2 to create a pretty amazing gaming experience for a classroom (not unlike your Negative Reinforcement gem for 2005) with little overhead (far, far, far less than $40,000). 

A similar example closer to home is a video streaming company that charged an unnamed university close to $100,000 that U-Stream does just as well for $0. Talk about the wrong business, when I think about just how much waste there is in creating an experience online that no one will either enjoy or use, I kind feel like bootlegging and selling VHS tapes because it feels like that&#039;s where the demand is.</description>
		<content:encoded><![CDATA[<p>The hardest working man in EdTech.  I often wonder how companies like that survive when they have access to a wide-range of examples of how outdated they are. I always though you could use Gary&#8217;s gravity engine from Half-Life 2 to create a pretty amazing gaming experience for a classroom (not unlike your Negative Reinforcement gem for 2005) with little overhead (far, far, far less than $40,000). </p>
<p>A similar example closer to home is a video streaming company that charged an unnamed university close to $100,000 that U-Stream does just as well for $0. Talk about the wrong business, when I think about just how much waste there is in creating an experience online that no one will either enjoy or use, I kind feel like bootlegging and selling VHS tapes because it feels like that&#8217;s where the demand is.</p>
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