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	<title>Comments on: Tilt-Shifting Fun</title>
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	<link>http://cogdogblog.com/2008/10/18/tilt-shifting-fun/</link>
	<description>Alan Levine&#039;s space for barking about and playing with technology</description>
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		<title>By: David Warlick</title>
		<link>http://cogdogblog.com/2008/10/18/tilt-shifting-fun/comment-page-1/#comment-57226</link>
		<dc:creator>David Warlick</dc:creator>
		<pubDate>Sun, 19 Oct 2008 18:41:36 +0000</pubDate>
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		<description>I&#039;m for anything that gets more from a walk up Telegraph Hill. 

-- dave --</description>
		<content:encoded><![CDATA[<p>I&#8217;m for anything that gets more from a walk up Telegraph Hill. </p>
<p>&#8211; dave &#8211;</p>
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		<title>By: Carl B</title>
		<link>http://cogdogblog.com/2008/10/18/tilt-shifting-fun/comment-page-1/#comment-57224</link>
		<dc:creator>Carl B</dc:creator>
		<pubDate>Sun, 19 Oct 2008 13:22:02 +0000</pubDate>
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		<description>Looking good. 
You can do roughly the same with the focus-blur effect in Picnik. Not quite as good as the sharp area is defined by a modifiable circle. These look good as the sharpness cuts across a plane giving the feel of focus on a limited model distance.
(Nice to see a blog that has a mix of kinds of topics)</description>
		<content:encoded><![CDATA[<p>Looking good.<br />
You can do roughly the same with the focus-blur effect in Picnik. Not quite as good as the sharp area is defined by a modifiable circle. These look good as the sharpness cuts across a plane giving the feel of focus on a limited model distance.<br />
(Nice to see a blog that has a mix of kinds of topics)</p>
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