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	<title>CogDogBlog &#187; virtual worlds</title>
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		<title>This is Virtual Worlds</title>
		<link>http://cogdogblog.com/2010/09/30/this-is-virtual-worlds/</link>
		<comments>http://cogdogblog.com/2010/09/30/this-is-virtual-worlds/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 11:09:09 +0000</pubDate>
		<dc:creator>Alan Levine aka CogDog</dc:creator>
				<category><![CDATA[Blog Pile]]></category>
		<category><![CDATA[3d printing]]></category>
		<category><![CDATA[nmc horizon report]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://cogdogblog.com/?p=5708</guid>
		<description><![CDATA[cc licensed flickr photo shared by cogdogblog Actually not, but bear with some metaphor swinging from the opposite end of the globe. I&#8217;m halfway through a round the world trip for a series of NMC meetings. In the past week, we have run two meetings related to the work of the Horizon Project&#8217;s Australia-New Zealand Editions. The 2010 version is moving into the writing phase and is due out in late October 2010. We have come here (here being both Brisbane Australia and Wellington, New Zealand) for a different aspect of this project; not to work with the production of the report, but working with key people who we are working with to develop action plans / recommendations to put its ideas more into policy and a wider scope of implementation here. We&#8217;ve run day long meetings that result in the end of a &#8220;communique&#8221; (Australia one is in draft [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Reproduced" href="http://flickr.com/photos/cogdog/5038193969/"><img src="http://farm5.static.flickr.com/4146/5038193969_1bdba42b1f.jpg" /></a><br /><small><a title="Reproduced" href="http://flickr.com/photos/cogdog/5038193969/">cc licensed flickr photo</a> shared by <a href="http://flickr.com/people/cogdog/">cogdogblog</a></small></p>
<p>Actually not, but bear with some metaphor swinging from the opposite end of the globe. I&#8217;m halfway through a round the world trip for a series of NMC meetings. In the past week, we have run two meetings related to the work of the <a href="http://horizon.nmc.org/">Horizon Project&#8217;s</a> Australia-New Zealand Editions. The 2010 version is moving into the writing phase and is due out in late October 2010.</p>
<p>We have come here (here being both Brisbane Australia and Wellington, New Zealand) for a different aspect of this project; not to work with the production of the report, but working with key people who we are working with to develop action plans / recommendations to put its ideas more into policy and a wider scope of implementation here. We&#8217;ve run day long meetings that result in the end of a &#8220;communique&#8221; (Australia one is in <a href="http://anz.wiki.nmc.org/2010+Australia+Summit">draft mode</a> but will be public in a week).</p>
<p>That&#8217;s all context so what I thought was an awareness.</p>
<p>Here in Wellington, we held the meeting at an Executive Seminar center at Massey University. Right in the lobby were the objects pictured above- they are the products of 3D printing, specifically the <a href="http://www.reprap.org/">RepRap 3D printer</a>. The items represented in this display are a work entitled <a href="http://bronwyn.co.nz/projects/gifts.html">Ghosts in the Form of Gifts</a>&#8211; these are replicas of artifacts once held in the Museum of New Zealand, no longer here, at a place currently part of Massey University&#8217;s College of Creative Arts.</p>
<p>Here is the thing. n 2004, when I was still working at the Maricopa Community Colleges, I was part of the advisroy board for the <a href="http://www.nmc.org/publications/2004-horizon-report">first Horizon Report</a>, which placed 3D printing in the far (four to five year) Horizon.</p>
<p>At the time I was really skeptical of this one. It sounded fanciful, and also, something that seemed like it might not be used by many people. But, as the process goes for the Horizon Reports, the over all consensus rules, </p>
<p>So here I sit, rather wrong. Not because I have seen 3d printing here, but have also seen, in person, great uses of this technology at for studying morphology of fossils and ancient books <a href="http://digimorph.org/">University of Texas at Austin Digimorph lab</a>, as a tool for 3D animation at Full Sail University, and on display last month at the Science Museum in London.</p>
<p>The thing is, this is a technology that has seen use in a number of fields, from rapid prototyping, to art, to animation, to science&#8230; but not a technology that is widely used across the board in education. But it is established enough to have made the mark as outlined in 2004. And pretty much on time.</p>
<p>So what about Virtual Worlds? </p>
<p>They were of bursting interest all over back in 2006, and <a href="http://virtualworlds.nmc.org/">our research at NMC got us into the middle of it</a> before it peaked in popularity. At our own peak, we were working with over 200 educational projects that had a presence in Second Life. We have run all of our <a href="http://www.nmc.org/nmc-virtual-symposia">Virtual Symposia</a> since 2006, including <a href="http://www.nmc.org/2010-future-symposium">one later this month</a>, in our virtual conference center. We see much more involvement, more interactivity, more &#8220;staying&#8221; in the place of this virtual venue than any of our web-based conferences. </p>
<p>But in many ways, Virtual Worlds have entered a &#8220;post-hype&#8221; stage. They are &#8220;not dead&#8221; (see our <a href="http://www.nmc.org/2minute-survey/virtual-worlds">Spring 2010 survey</a>), but also not are as ubiquitous as people were calling the &#8220;3D web&#8221; a few years ago (I never bought into that, but now that sounds like pious hindsight).</p>
<p>So I see, Virtual Worlds just like 3D Printing- they are not something used by disciplines across the board, but there are many compelling, valid, innovative uses of it still happening. It&#8217;s just not a Pangea-like technology. But it is also something not even close to &#8220;dead&#8221; (apply the Monty Python Holy Grail test).</p>
<p>And maybe in terms of the way we look at the time dimensions in our work on the Horizon Reports, there is another dimension of spread of a technology across fields in the land of education- just like rivers, there are narrow streams, meandering flooding rivers, and large outflows across wide deltas for how a technology moves over land.</p>
<p>It just seemed to ironic? synchronous? to have our Horizon Project meeting in a place today that featured a display of technologies forecasted in the 2004 report.</p>
<p><a title="New Old Artifacts" href="http://flickr.com/photos/cogdog/5038194343/"><img src="http://farm5.static.flickr.com/4112/5038194343_16f52a0ebb.jpg" /></a><br /><small><a title="New Old Artifacts" href="http://flickr.com/photos/cogdog/5038194343/">cc licensed flickr photo</a> shared by <a href="http://flickr.com/people/cogdog/">cogdogblog</a></small></p>
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		<title>Temporal Virtual Worlds</title>
		<link>http://cogdogblog.com/2007/02/28/temporal/</link>
		<comments>http://cogdogblog.com/2007/02/28/temporal/#comments</comments>
		<pubDate>Wed, 28 Feb 2007 16:04:15 +0000</pubDate>
		<dc:creator>Alan Levine aka CogDog</dc:creator>
				<category><![CDATA[virtual worlds]]></category>

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		<description><![CDATA[Although being rather involved in NMC&#8217;s Second Life and Virtual Worlds endeavors, I&#8217;ve yet to find or blog much on the experience there over the last 9 months or so. My SL namesake will turn 1 year old in a few months, though in many ways I feel still like a puppy (&#8220;In Second Life, everyone knows I am a Dog!&#8221;). This is not one of the foaming praises of SL as the Web 3.0 nirvana That Will Solve Many Problems and Transform Education As We Know It&#8211; yet at the same time, I am not interesting in the pissy dart tossing from the opposite sidelines where the naysayers guild hangs out. Over the last XX years in dabbling in technology, I have stuck with a strategy of not being too decisive on something that is new and offers potential. And in the last year I have had more powerful [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://cogdogblog.com/wp-content/uploads/2007/02/cdb_170.jpg' alt='cdb_170.jpg' class="alignright" /> Although being rather involved in <a href="http://www.nmc.org/sl/">NMC&#8217;s Second Life</a> and <a href="http://virtualworlds.nmc.org/">Virtual Worlds</a> endeavors, I&#8217;ve yet to find or blog much on the experience there over the last 9 months or so. My SL namesake will turn 1 year old in a few months, though in many ways I feel still like a puppy (&#8220;In Second Life, everyone knows I am a Dog!&#8221;).</p>
<p>This is not one of the foaming praises of SL as the Web 3.0 nirvana That Will Solve Many Problems and Transform Education As We Know It&#8211; yet at the same time, I am not interesting in the pissy dart tossing from the opposite sidelines where the naysayers guild hangs out. Over the last XX years in dabbling in technology, I have stuck with a strategy of not being too decisive on something that is new and offers potential. And in the last year I have had more powerful experiences in terms of extending my professional network, discovering new technologies, new people, via events, activities, and networking with others in and around SL. And when that has happened, be it over the years via flame tossing listservs, twsting Gopher holes, the emerged blogosphere, my interests are peaked.</p>
<p>But inspired by some sweeping visions cast by Bryan of the Northeast on <a href="http://infocult.typepad.com/infocult/2007/02/towards_third_l.html">Towards Third Life</a> I am compelled to put keypresses to the blog. While I may not be ready for this vision, I applaud Bryan for putting this out there, and stirring up some good dialog. </p>
<p>My tiny observation that has been swimming and whispering, <em>&#8220;Blog me, blog me&#8230;&#8221;</em>, is that the things that take place in SL and other virtual spaces are very temporal; so if you miss something, or arrive late, there are really no records. This is very different from the focus for me of the last 10 years of web, web, web. Oh there are things built, lavish structures, cool script bound gadgets in SL, but a significant difference is that the things done in the web space leave a trail, a record, while in Second Life, things flow in the moment and move on. What has happened than is passed by other means, be it word of mouth (&#8220;Did you see that guitar performance of Johnny99 Gumshoe last night?&#8221;, &#8220;What the heck is with that crazy fur she was wearing at the meeting?&#8221;). And that there is a major role for the outside of Second Life/ virtual worlds tools of blogs, podcasts, archived video clips on GoogTube, wikis, etc to document, keep a record, etc. So I see them as symbiotic, maybe. Or connected.</p>
<p>So to that end, there needs to be more connections, apps that bring web content into and out from SL/VWorlds, not that Second Life becomes Web X.0, but that is does a much better job of being able to communicate to/from the web.</p>
<p>I&#8217;m extremely far form having true expertise in this arena, so am just sniffing around with my curious ears up. I don;t even have much time to wander around SL besides the NMC related things that take me in there (I had to laugh when Bryan Alexander actually thought I built the NMC Campus, hah! My building schools are in the realm of piles of plywood cubes). And next month, I am in North Carolina for the <a href="http://www.educause.edu/Activities/5540">EDUCAUSE/ELI Focus session on &#8220;Immersive Learning Environments&#8221;</a>, actually even more scary is that put me on the programming committee and I keep asking, &#8220;What the heck is an Immersive Learning Environment?&#8221; But it&#8217;s a great crowd of colleagues and I&#8217;m eager to see how it unfolds.</p>
<p>Enough blabbing, I have to go shopping for some new Second Life clothes.</p>
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		<slash:comments>6</slash:comments>
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