The 2011 Horizon Report: Key Emerging Technologies

Alan Levine •

A pile of links from a presentation for the ASTD Mt Diablo Chapter, April 19, 2011 (view presentation on Slideshare). See also the graphic recording created by Rachel Smith and mind map by Clark Quinn

On the Future

William F Gibson Quote on the Future

How to Forecast the Future (Paul Saffo)

The NMC's Horizon Project

Horizon Project
Horizon Reports
Horizon Project Wiki
Facebook Page

2011 Horizon Report

Web Version
ePub Version

One Year or Less: Electronic Books

The Future of the Book (by IDEO)
KIndle Singles
Nomad Editions
Yes, People Still Read, but Now It’s Social (Steven Johnson)
What Books Will Become (Kevin Kelly)
More 165 million tablets expected to ship over the next two years
eBook Sales Nearly Double, Now 9% of Total Consumer Books
IDC's Worldwide Quarterly Media Tablet and eReader Tracker Makes Its Debut, Projects Nearly 17 Million Media Tablets Shipped Worldwide in 2010
blio ereader
Plastic Logic
Inkling Interactive Textbooks for iPad

One Year or Less: Mobiles

Ericsson Mobile Data
Global mobile statistics 2011
Designing mLearning (by Clark Quinn)
Getting Started with e-Learning (eLearning Guild)
Mobilize Google Ad words
Nielsen State of Mobile apps
Solar System for iPad

Two to Three Years: Augmented Reality

London Street Museum
Blended Reality: Superstructing Reality, Superstructing Selves
Blended Relity Filters
Monday dashboard
USPS Virtual Box Simulator
How augmented reality apps can catch on
Treating Cockroach Phobia With Augmented

Two to Three Years: Game-Based Learning

Gamification blog
Game Theories: What online gaming teaches us about talent development (The Economist)
Jane McGonical
Reality is Broken: Why Games Make Us Better and How They Can Change the World
Getting Started in e-Learning: Simulations and Games
Healthseeker Facebook game (diabetes)
70 Percent of Major Employers Use Interactive Computer Training That Includes Game-like Simulations (ESA, 2008)
How Video Games Are Infiltrating--and Improving--Every Part of Our Lives (Fast Company)
McKinsey & Co Team Leader
Sun's New hire game (ASTD Learn From the Best)
IBM CityOne game
Design Outside the Box" Presentation (Jesse Schell)
The Four Pillars of Gamification (Learning Circuits)
epic win
World Without Oil
Gartner Says By 2015, More Than 50 Percent of Organizations That Manage Innovation Processes Will Gamify Those Processes

Four to Five Years: Gesture-Based Computing

John Underkoffler points to the future of UI
Docomo Eye-Controlled Phones
Fishing Cactus presents R.O.G.E.R, the first Medical Kinect Serious game
7 areas beyond gaming where Kinect could play a role

Four to Five Years: Learning Analytics

SNAPP Social Networks Adapting Pedagogical Practice
Learning Analytics — Visualizing Collaborative Knowledge Work
Predictive Analytics
E-Learning Analytics (2003 Learning Circuits)
Bersin $ Associates Solution Provider Library
Measuring Effectiveness With Learning Analytics (Chief Learning Office)
Learning and Knowledge analytics

Photo Credit

cc licensed ( BY NC ) flickr photo by WanderingtheWorld (