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Zombies Bore Me

I know that zombie culture is a thing, that in pop culture they signify our fears, dystopia, sense of future worry. But personally I just don’t find them interesting. They are pretty one-dimensional (by design?), they likely are never developed as characters, and they always lose. This was meant more as a conversational poke, not […]

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The Intruder

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Technologies: Director, Photoshop, Sound Edit 16
Current URL: http://bookchin.net/projects/intruder.html
Wikibook Chapter: https://wiki.brown.edu/confluence/display/MarkTribe/Natalie+Bookchin

Natalie Bookchin created this interpretation of Jorge Luis Borges story The Intruder (1966) —

 a grim tale of prostitution, fraternal jealousy, and violence against women in which two brothers fall in love with the same woman, share her, and sell her to a brothel. The narrative ends with the woman’s murder and the brothers’ reconciliation.

Bookchin’s version is played out on the web as a ten segments modeled after video games including Pong, Space Invaders, and shooting style games. The simple graphics and audio provide an undertone to the violent acts of the story.

The female victim is an “intruder” where she becomes an object of the game, and the viewer is thus drawn into the actions of the brother “as an object with no agency”.

The interactive version relies on the Marcomedia Shockwave plugin and no longer works in a web browser; a video by Jon Cates gives the best sense of the action

The Intruder – Natalie Bookchin (1998 – 1999) from jonCates on Vimeo.

At another level, Bookchin interrogates a different level of “intrusion”; she

 seems to suggest that, both as a woman and as a contemporary artist, she is herself an intruder in the male-dominated, entertainment-driven world of computer games. The deftness of Bookchin’s critique lies in the parallels she draws between the violence of Borges’s misogynist literary narrative and the violence and sexism that are ubiquitous in most games.

As noted in the book, Bookchin successfully bridged two forms

By combining literature and games, Bookchin builds a bridge between high art and low culture, calling the distinction between the two into question. This kind of leveling is a common feature of New Media art. 

She went on to design Metapet, another web-based video game experience that questions society and culture— a game “in which players act as corporate managers, controlling genetically modified human employees who have been bred to include a fictional obedience gene found in dogs”

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Thought Vectors Code Guts, Part Deux

creative commons licensed ( BY-NC-ND ) flickr photo shared by cszar If you thought the last post on Under the Hood of the Thought Vectors Site was a gory on code, maybe click next. But for my own sake, some more write-ups of more recent twiddlings. Got RAND() Post? A trick I have used on […]

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The CLMOOC Bank: It Flies!

creative commons licensed ( BY ) flickr photo shared by martinjetpack A few weeks (or more) ago Karen Fasimpaur asked me if the new DS106 Assignment Bank as a WordPress theme was reliable enough to be used for the 2014 Making Learning Connected MOOC. I forget her exact words, but something like, “Can you re-assure […]

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Dear Dad

Dad, This is your long awaited letter that’s taken more than a semester to write. It’s nice to hear you talk more openly in your letter and hope we can talk more in person. I’ve found sometimes it’s easier to write your feelings than say them, but I think it’s better to be able to […]

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As We May Nugget

creative commons licensed ( BY-SA ) flickr photo shared by cogdogblog This is my second or third reading of Vannevar Bush’s essay As We May Think, having done so before in Gardner Campbell’s New Media Seminar. In the spirit of Associative Trailing, I tracked down on the NMC archived web site a podcast Gardner and […]

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Rubric

On the drive home from VCU today, Gardner’s wife Alice was sharing some research she was doing on old music manuscripts, some of which had markups written on them. She asked if we knew where the word “rubric” comes from – as we should, since rubrics are those necessary instruments (to some) for teaching. Well, […]